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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::PlayerManager, including all inherited members.
| getPlayerName() | Vyroda::PlayerManager | inline |
| getPosition() const | Vyroda::PlayerManager | inline |
| hasMoved() const | Vyroda::PlayerManager | inline |
| isInit() | Vyroda::PlayerManager | inline |
| jump() | Vyroda::PlayerManager | |
| move(float const lx, float const ly, double const delta_time) | Vyroda::PlayerManager | |
| PlayerManager(ComponentManager *const component_manager, std::string const &player_name) | Vyroda::PlayerManager | inline |
| reset() | Vyroda::PlayerManager | inline |
| setPlayerId(IDType id) | Vyroda::PlayerManager | inline |