◆ PlayerManager()
| Vyroda::PlayerManager::PlayerManager |
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ComponentManager *const | component_manager, |
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std::string const & | player_name ) |
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◆ getPlayerName()
| std::string const & Vyroda::PlayerManager::getPlayerName |
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◆ getPosition()
| glm::vec3 Vyroda::PlayerManager::getPosition |
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const |
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◆ hasMoved()
| bool Vyroda::PlayerManager::hasMoved |
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const |
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◆ isInit()
| bool Vyroda::PlayerManager::isInit |
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◆ jump()
| void Vyroda::PlayerManager::jump |
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◆ move()
| void Vyroda::PlayerManager::move |
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float const | lx, |
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float const | ly, |
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double const | delta_time ) |
◆ reset()
| void Vyroda::PlayerManager::reset |
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◆ setPlayerId()
| void Vyroda::PlayerManager::setPlayerId |
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IDType | id | ) |
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inline |
The documentation for this class was generated from the following files: