Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::RendererComponentFactory Class Referenceexport

Static Public Member Functions

template<typename T, typename... TArgs>
static std::unique_ptr< T > create (TArgs &&... args)

Member Function Documentation

◆ create()

template<typename T, typename... TArgs>
std::unique_ptr< T > Vyroda::RendererComponentFactory::create ( TArgs &&... args)
inlinestatic
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The documentation for this class was generated from the following file: