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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::ScopedTimer, including all inherited members.
| ClockType typedef | Vyroda::ScopedTimer | |
| operator=(const ScopedTimer &) -> ScopedTimer &=delete | Vyroda::ScopedTimer | |
| operator=(ScopedTimer &) -> ScopedTimer &=delete | Vyroda::ScopedTimer | |
| ScopedTimer(const char *func) | Vyroda::ScopedTimer | inline |
| ScopedTimer(const ScopedTimer &)=delete | Vyroda::ScopedTimer | |
| ScopedTimer(ScopedTimer &&)=delete | Vyroda::ScopedTimer | |
| ~ScopedTimer() | Vyroda::ScopedTimer | inline |