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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Types | |
| using | ClockType = std::chrono::steady_clock |
Public Member Functions | |
| ScopedTimer (const char *func) | |
| ScopedTimer (const ScopedTimer &)=delete | |
| ScopedTimer (ScopedTimer &&)=delete | |
| auto | operator= (const ScopedTimer &) -> ScopedTimer &=delete |
| auto | operator= (ScopedTimer &) -> ScopedTimer &=delete |
| ~ScopedTimer () | |
| using Vyroda::ScopedTimer::ClockType = std::chrono::steady_clock |
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inline |
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delete |
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delete |
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inline |
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delete |
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delete |