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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::Text, including all inherited members.
| isFlat() const | Vyroda::Text | inline |
| operator()(Renderer &renderer, Mesh &mesh, RendererContext const &render_context) | Vyroda::Text | |
| setColor(glm::vec3 const &color) | Vyroda::Text | inline |
| setFlat(bool const is_flat=true) | Vyroda::Text | inline |
| setPosition(glm::vec3 const &position) | Vyroda::Text | inline |
| setScale(float const scale) | Vyroda::Text | inline |
| setText(std::string_view text) | Vyroda::Text | inline |
| stage_flag_bits | Vyroda::Text |