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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Member Functions | |
| void | bind (std::string const &) |
| void | close () |
| ServerStatus | getStatus () |
| void | listen () |
| void | read () |
| void | send (std::string) |
Public Attributes | |
| ServerStatus | _status { ServerStatus::NOT_RUNNING } |
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| ServerStatus Vyroda::UnixServer::_status { ServerStatus::NOT_RUNNING } |