Vyroda
Game engine made by hand, with modern C++ and Vulkan.
Loading...
Searching...
No Matches
Vyroda::UnixServer Class Referenceexport

Public Member Functions

void bind (std::string const &)
void close ()
ServerStatus getStatus ()
void listen ()
void read ()
void send (std::string)

Public Attributes

ServerStatus _status { ServerStatus::NOT_RUNNING }

Member Function Documentation

◆ bind()

void Vyroda::UnixServer::bind ( std::string const & )
inline

◆ close()

void Vyroda::UnixServer::close ( )
inline

◆ getStatus()

ServerStatus Vyroda::UnixServer::getStatus ( )
inline

◆ listen()

void Vyroda::UnixServer::listen ( )
inline

◆ read()

void Vyroda::UnixServer::read ( )
inline

◆ send()

void Vyroda::UnixServer::send ( std::string )
inline

Member Data Documentation

◆ _status

ServerStatus Vyroda::UnixServer::_status { ServerStatus::NOT_RUNNING }

The documentation for this class was generated from the following file: