Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::UnixSocket Class Referenceexport

Public Member Functions

 UnixSocket ()=default
 ~UnixSocket ()=default
void close ()
void bind (std::string const &, unsigned short const)
void connect ()
std::string getIP ()
unsigned short getPort ()
void listen ()
void read ()

Constructor & Destructor Documentation

◆ UnixSocket()

Vyroda::UnixSocket::UnixSocket ( )
default

◆ ~UnixSocket()

Vyroda::UnixSocket::~UnixSocket ( )
default

Member Function Documentation

◆ bind()

void Vyroda::UnixSocket::bind ( std::string const & ,
unsigned short const  )
inline

◆ close()

void Vyroda::UnixSocket::close ( )
inline

◆ connect()

void Vyroda::UnixSocket::connect ( )
inline

◆ getIP()

std::string Vyroda::UnixSocket::getIP ( )
inline

◆ getPort()

unsigned short Vyroda::UnixSocket::getPort ( )
inline

◆ listen()

void Vyroda::UnixSocket::listen ( )
inline

◆ read()

void Vyroda::UnixSocket::read ( )
inline

The documentation for this class was generated from the following file: