Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Window Class Referenceexport

Public Member Functions

 Window ()=default
GLFWwindow * getGlfwWindow () const
void setVSync (bool active)
void show ()
void init (std::string_view windowTitle, std::string iconPath, std::uint16_t const width, std::uint16_t const height, bool const editor_mode=false)
bool isMinimized ()
void quit ()
void wait ()

Constructor & Destructor Documentation

◆ Window()

Vyroda::Window::Window ( )
default

Member Function Documentation

◆ getGlfwWindow()

GLFWwindow * Vyroda::Window::getGlfwWindow ( ) const

◆ init()

void Vyroda::Window::init ( std::string_view windowTitle,
std::string iconPath,
std::uint16_t const width,
std::uint16_t const height,
bool const editor_mode = false )

◆ isMinimized()

bool Vyroda::Window::isMinimized ( )

◆ quit()

void Vyroda::Window::quit ( )

◆ setVSync()

void Vyroda::Window::setVSync ( bool active)

◆ show()

void Vyroda::Window::show ( )

◆ wait()

void Vyroda::Window::wait ( )

The documentation for this class was generated from the following files: