Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::IsObjectBufferOrLightBuffer Concept Reference
module
Engine.Renderer.VulkanAPI
Concept definition
template
<
typename
T>
concept
IsObjectBufferOrLightBuffer
= std::same_as<T, ObjectBuffer> || std::same_as<T, LightObjectBuffer>
Vyroda::IsObjectBufferOrLightBuffer
Definition
VulkanAPI.cppm:33
Vyroda
IsObjectBufferOrLightBuffer
Generated by
1.16.1