Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::AnimationScript::Animation Struct Reference
Inheritance diagram for Vyroda::AnimationScript::Animation:
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Public Attributes

bool done { false }
float duration { 0.0f }
float elapsedTime { 0.0f }

Member Data Documentation

◆ done

bool Vyroda::AnimationScript::Animation::done { false }

◆ duration

float Vyroda::AnimationScript::Animation::duration { 0.0f }

◆ elapsedTime

float Vyroda::AnimationScript::Animation::elapsedTime { 0.0f }

The documentation for this struct was generated from the following file: