Vyroda
Game engine made by hand, with modern C++ and Vulkan.
Loading...
Searching...
No Matches
Vyroda::FontCharacter Struct Referenceexport
Collaboration diagram for Vyroda::FontCharacter:
[legend]

Public Attributes

std::uint32_t index
glm::fvec2 size
glm::fvec2 bearing
long advance
std::uint32_t mem_size { 0 }
std::vector< std::int8_t > buffer
int pitch { 0 }
int x_offset { 0 }
int y_offset { 0 }

Member Data Documentation

◆ advance

long Vyroda::FontCharacter::advance

◆ bearing

glm::fvec2 Vyroda::FontCharacter::bearing

◆ buffer

std::vector<std::int8_t> Vyroda::FontCharacter::buffer

◆ index

std::uint32_t Vyroda::FontCharacter::index

◆ mem_size

std::uint32_t Vyroda::FontCharacter::mem_size { 0 }

◆ pitch

int Vyroda::FontCharacter::pitch { 0 }

◆ size

glm::fvec2 Vyroda::FontCharacter::size

◆ x_offset

int Vyroda::FontCharacter::x_offset { 0 }

◆ y_offset

int Vyroda::FontCharacter::y_offset { 0 }

The documentation for this struct was generated from the following file: