Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::FontManager::Text Struct Reference
Collaboration diagram for Vyroda::FontManager::Text:
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Public Attributes

std::size_t id
std::string name
std::string const text
glm::vec3 position { 0.0f }
glm::vec3 color {1.0f}
float scale {0.25f}
bool flat {true}

Member Data Documentation

◆ color

glm::vec3 Vyroda::FontManager::Text::color {1.0f}

◆ flat

bool Vyroda::FontManager::Text::flat {true}

◆ id

std::size_t Vyroda::FontManager::Text::id

◆ name

std::string Vyroda::FontManager::Text::name

◆ position

glm::vec3 Vyroda::FontManager::Text::position { 0.0f }

◆ scale

float Vyroda::FontManager::Text::scale {0.25f}

◆ text

std::string const Vyroda::FontManager::Text::text

The documentation for this struct was generated from the following file: