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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Attributes | |
| std::size_t | id |
| std::string | name |
| std::string const | text |
| glm::vec3 | position { 0.0f } |
| glm::vec3 | color {1.0f} |
| float | scale {0.25f} |
| bool | flat {true} |
| glm::vec3 Vyroda::FontManager::Text::color {1.0f} |
| bool Vyroda::FontManager::Text::flat {true} |
| std::size_t Vyroda::FontManager::Text::id |
| std::string Vyroda::FontManager::Text::name |
| glm::vec3 Vyroda::FontManager::Text::position { 0.0f } |
| float Vyroda::FontManager::Text::scale {0.25f} |
| std::string const Vyroda::FontManager::Text::text |