Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::GarbageCollector Struct Reference
Collaboration diagram for Vyroda::GarbageCollector:
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Public Attributes

std::vector< GarbageBatchgarbage
std::mutex mutex

Member Data Documentation

◆ garbage

std::vector<GarbageBatch> Vyroda::GarbageCollector::garbage

◆ mutex

std::mutex Vyroda::GarbageCollector::mutex

The documentation for this struct was generated from the following file: