Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::ImageMemoryBarrier Struct Referenceexport

Public Attributes

VkImageMemoryBarrier barrier
VkPipelineStageFlags source_stage
VkPipelineStageFlags destination_stage

Member Data Documentation

◆ barrier

VkImageMemoryBarrier Vyroda::ImageMemoryBarrier::barrier

◆ destination_stage

VkPipelineStageFlags Vyroda::ImageMemoryBarrier::destination_stage

◆ source_stage

VkPipelineStageFlags Vyroda::ImageMemoryBarrier::source_stage

The documentation for this struct was generated from the following file: