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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Member Functions | |
| bool | isComplete () |
Public Attributes | |
| std::optional< std::uint32_t > | graphicsFamily |
| std::optional< std::uint32_t > | presentFamily |
| std::optional< std::uint32_t > | transferFamily |
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inline |
| std::optional<std::uint32_t> Vyroda::QueueFamilyIndices::graphicsFamily |
| std::optional<std::uint32_t> Vyroda::QueueFamilyIndices::presentFamily |
| std::optional<std::uint32_t> Vyroda::QueueFamilyIndices::transferFamily |