Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::QueueFamilyIndices Struct Referenceexport

Public Member Functions

bool isComplete ()

Public Attributes

std::optional< std::uint32_t > graphicsFamily
std::optional< std::uint32_t > presentFamily
std::optional< std::uint32_t > transferFamily

Member Function Documentation

◆ isComplete()

bool Vyroda::QueueFamilyIndices::isComplete ( )
inline

Member Data Documentation

◆ graphicsFamily

std::optional<std::uint32_t> Vyroda::QueueFamilyIndices::graphicsFamily

◆ presentFamily

std::optional<std::uint32_t> Vyroda::QueueFamilyIndices::presentFamily

◆ transferFamily

std::optional<std::uint32_t> Vyroda::QueueFamilyIndices::transferFamily

The documentation for this struct was generated from the following file: