Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Texture_Region Struct Reference

Public Attributes

int lowest_height
int optimal_height
int heighest_height

Member Data Documentation

◆ heighest_height

int Vyroda::Texture_Region::heighest_height

◆ lowest_height

int Vyroda::Texture_Region::lowest_height

◆ optimal_height

int Vyroda::Texture_Region::optimal_height

The documentation for this struct was generated from the following files: