Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::TransitionSyncData Struct Reference

Public Attributes

VkAccessFlags srcAccessMask
VkAccessFlags dstAccessMask
VkPipelineStageFlags source_stage
VkPipelineStageFlags destination_stage

Member Data Documentation

◆ destination_stage

VkPipelineStageFlags Vyroda::TransitionSyncData::destination_stage

◆ dstAccessMask

VkAccessFlags Vyroda::TransitionSyncData::dstAccessMask

◆ source_stage

VkPipelineStageFlags Vyroda::TransitionSyncData::source_stage

◆ srcAccessMask

VkAccessFlags Vyroda::TransitionSyncData::srcAccessMask

The documentation for this struct was generated from the following file: