Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::VulkanPipeline Struct Referenceexport
Collaboration diagram for Vyroda::VulkanPipeline:
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Public Attributes

VkPipelineLayout pipeline_layout
VkDescriptorPool desc_pool
VkDescriptorSetLayout descset_layout
VkDescriptorSet descset
VkPipelineCache pipeline_cache
VkPipeline pipeline
VkPipeline pipeline_bis
std::vector< VkPipelineShaderStageCreateInfo > shaders {}

Member Data Documentation

◆ desc_pool

VkDescriptorPool Vyroda::VulkanPipeline::desc_pool

◆ descset

VkDescriptorSet Vyroda::VulkanPipeline::descset

◆ descset_layout

VkDescriptorSetLayout Vyroda::VulkanPipeline::descset_layout

◆ pipeline

VkPipeline Vyroda::VulkanPipeline::pipeline

◆ pipeline_bis

VkPipeline Vyroda::VulkanPipeline::pipeline_bis

◆ pipeline_cache

VkPipelineCache Vyroda::VulkanPipeline::pipeline_cache

◆ pipeline_layout

VkPipelineLayout Vyroda::VulkanPipeline::pipeline_layout

◆ shaders

std::vector<VkPipelineShaderStageCreateInfo> Vyroda::VulkanPipeline::shaders {}

The documentation for this struct was generated from the following file: