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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Attributes | |
| std::unordered_map< std::string, std::unordered_map< std::string, VkShaderModule > > | shaders |
| std::unordered_map<std::string, std::unordered_map<std::string, VkShaderModule> > Vyroda::VulkanShaders::shaders |