Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::VulkanShaders Struct Referenceexport
Collaboration diagram for Vyroda::VulkanShaders:
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Public Attributes

std::unordered_map< std::string, std::unordered_map< std::string, VkShaderModule > > shaders

Member Data Documentation

◆ shaders

std::unordered_map<std::string, std::unordered_map<std::string, VkShaderModule> > Vyroda::VulkanShaders::shaders

The documentation for this struct was generated from the following file: