Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Camera.cppm File Reference
import std;
import Engine.Core.GLM;
Include dependency graph for Camera.cppm:

Classes

class  Vyroda::Camera

Namespaces

namespace  Vyroda

Enumerations

enum class  Vyroda::CameraType : std::uint8_t { Vyroda::FREE , Vyroda::THIRD_PERSON }