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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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#include <vulkan/vulkan_core.h>import Engine.Renderer.Vulkan.Terrain;import std;import Engine.Renderer.Vulkan.ShadowMap;import Engine.Component.Mesh;import Engine.Renderer.Vulkan.Basic;import Engine.Renderer.Vulkan.Skybox;import Engine.Renderer.Vulkan.Text;import Engine.Renderer.Vulkan.Water;Namespaces | |
| namespace | Vyroda |