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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Directories | |
| Component | |
Files | |
| DeviceMemory.cpp | |
| DeviceMemory.cppm | |
| DeviceMemoryPool.cpp | |
| Device memory pool. | |
| DeviceMemoryPool.cppm | |
| Pool of Device Memory. | |
| Renderer.cpp | |
| Renderer.cppm | |
| RendererComponent.cpp | |
| RendererComponent.cppm | |
| RendererComponentTypes.cppm | |
| VulkanAPI.cpp | |
| Vulkan API. | |
| VulkanAPI.cppm | |
| Vulkan API. | |