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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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#include <cassert>import Engine.Renderer.VulkanDeviceMemory;import std;import Engine.Core.GLM;import Engine.Core.GLFW;import Engine.Core.Logger;import Engine.Core.MeshTypes;import Engine.Core.Vertex;import Engine.Core.Volk;Namespaces | |
| namespace | Vyroda |