Vyroda
Game engine made by hand, with modern C++ and Vulkan.
Loading...
Searching...
No Matches
VulkanAPI.cpp File Reference

Vulkan API. More...

#include <cassert>
#include <stdlib.h>
#include <vulkan/vk_enum_string_helper.h>
import std;
import Engine.Core.GLFW;
import Engine.Core.KTX;
import Engine.Core.Volk;
import Engine.Core.Logger;
import Engine.Core.PlpTypedef;
import Engine.Core.StbImage;
Include dependency graph for VulkanAPI.cpp:

Namespaces

namespace  Vyroda

Functions

VkResult Vyroda::CreateDebugUtilsMessengerEXT (VkInstance instance, VkDebugUtilsMessengerCreateInfoEXT const *create_info, VkAllocationCallbacks const *allocattor, VkDebugUtilsMessengerEXT *callback)

Detailed Description

Vulkan API.

Author
<Guillaume PERCEPIED>
Date
Sun Mar 8 19:38:52 2026
Todo
huge clean and simplification are needed here