Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Todo List
File DeviceMemoryPool.cpp
improve buffer size management
File RenderManager.cppm
trim some fat here and delegate more
File VulkanAPI.cpp
huge clean and simplification are needed here
Namespace Vyroda
States machine for movements / animations
Member Vyroda::RenderManager::init ()
does too much ?
Member Vyroda::RenderManager::updateText (IDType const entity_id, std::string const &text)
move ?