Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Todo List
File
DeviceMemoryPool.cpp
improve buffer size management
File
RenderManager.cppm
trim some fat here and delegate more
File
VulkanAPI.cpp
huge clean and simplification are needed here
Namespace
Vyroda
States machine for movements / animations
Member
Vyroda::RenderManager::init
()
does too much ?
Member
Vyroda::RenderManager::updateText
(
IDType
const entity_id, std::string const &text)
move ?
Generated by
1.16.1