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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Serves as the main controller. More...
import std;import Engine.Core.MeshTypes;import Engine.Component.Entity;import Engine.Core.LightTypes;import Engine.Component.EntityNode;import Engine.Component.Mesh;import Engine.Core.Camera;import Engine.Core.GLM;import Engine.Core.PlpTypedef;import Engine.Core.Tools;import Engine.Core.Volk;import Engine.GUI.Window;import Engine.Managers.AudioManager;import Engine.Managers.ComponentManager;import Engine.Managers.DestroyManager;import Engine.Managers.EntityManager;import Engine.Managers.FontManager;import Engine.Managers.LightManager;import Engine.Managers.PlayerManager;import Engine.Managers.ShaderManager;import Engine.Managers.TextureManager;import Engine.Renderer.RendererComponentFactory;import Engine.Renderer;import Engine.Renderer.RendererComponentTypes;import Engine.Utils.IDHelper;Classes | |
| struct | Vyroda::FrameContext |
| class | Vyroda::RenderManager |
Namespaces | |
| namespace | Vyroda |