Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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LightTypes.cppm File Reference
import std;
import Engine.Core.GLM;
Include dependency graph for LightTypes.cppm:

Classes

struct  Vyroda::Light
struct  Vyroda::LightObjectBuffer

Namespaces

namespace  Vyroda

Enumerations

enum class  Vyroda::SHADOW_TYPE { Vyroda::SPOT_LIGHT , Vyroda::POINT_LIGHT , Vyroda::CSM }