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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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import std;import Engine.Component.Entity;import Engine.Component.EntityNode;import Engine.Core.GLM;import Engine.Core.AnimationTypes;import Engine.Core.MeshTypes;import Engine.Core.Json;import Engine.Managers.ComponentManager;import Engine.Managers.LightManager;import Engine.Managers.TextureManager;import Engine.Renderer;import Engine.Renderer.RendererComponentFactory;import Engine.Utils.IDHelper;Classes | |
| class | Vyroda::EntityManager |
Namespaces | |
| namespace | Vyroda |