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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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import std;import Engine.Renderer.RendererComponent;import Engine.Animation.AnimationScript;import Engine.Animation.BoneAnimationScript;import Engine.Component.Components;import Engine.Utils.IDHelper;import Engine.Component.Mesh;import Engine.Core.Logger;Classes | |
| struct | Vyroda::TypeIdGenerator |
| class | Vyroda::ComponentManager |
Namespaces | |
| namespace | Vyroda |
Functions | |
| template<typename T> | |
| std::size_t | Vyroda::getUniqueTypeId () |