Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::TypeIdGenerator Struct Reference
Collaboration diagram for Vyroda::TypeIdGenerator:
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Static Public Attributes

static std::atomic< std::size_t > next_id {0}

Member Data Documentation

◆ next_id

std::atomic<std::size_t> Vyroda::TypeIdGenerator::next_id {0}
inlinestatic

The documentation for this struct was generated from the following file: