Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::TypeIdGenerator Struct Reference
module
Engine.Managers.ComponentManager
Collaboration diagram for Vyroda::TypeIdGenerator:
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Static Public Attributes
static std::atomic< std::size_t >
next_id
{0}
Member Data Documentation
◆
next_id
std::atomic<std::size_t> Vyroda::TypeIdGenerator::next_id {0}
inline
static
The documentation for this struct was generated from the following file:
src/Engine/Manager/
ComponentManager.cppm
Vyroda
TypeIdGenerator
Generated by
1.16.1