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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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import std;import Engine.Core.MaterialTypes;import Engine.Component.Texture;import Engine.Core.Constants;import Engine.Core.Json;import Engine.Core.KTX;import Engine.Core.Volk;import Engine.Renderer;Classes | |
| class | Vyroda::TextureManager |
Namespaces | |
| namespace | Vyroda |
Enumerations | |
| enum class | Vyroda::TEXTURE_TYPE : std::uint8_t { Vyroda::DIFFUSE , Vyroda::NORMAL , Vyroda::MR , Vyroda::EMISSIVE , Vyroda::AO , Vyroda::HEIGHT } |