Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Engine.Managers.TextureManager Module Reference

Classes

class  Vyroda::TextureManager

Enumerations

enum class  Vyroda::TEXTURE_TYPE : std::uint8_t {
  Vyroda::DIFFUSE , Vyroda::NORMAL , Vyroda::MR , Vyroda::EMISSIVE ,
  Vyroda::AO , Vyroda::HEIGHT
}

Files

file  src/Engine/Manager/TextureManager.cppm
file  src/Engine/Manager/TextureManager.cpp