Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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TextureManager.cpp File Reference
#include <nlohmann/json.hpp>
#include <nlohmann/json_fwd.hpp>
import std;
import Engine.Component.Texture;
import Engine.Core.Json;
import Engine.Core.KTX;
import Engine.Core.Logger;
import Engine.Core.PlpTypedef;
import Engine.Core.StbImage;
import Engine.Core.Volk;
import Engine.Managers.ConfigManagerLocator;
import Engine.Renderer;
Include dependency graph for TextureManager.cpp:

Namespaces

namespace  Vyroda