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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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#include <nlohmann/json.hpp>#include <nlohmann/json_fwd.hpp>import std;import Engine.Component.Texture;import Engine.Core.Json;import Engine.Core.KTX;import Engine.Core.Logger;import Engine.Core.PlpTypedef;import Engine.Core.StbImage;import Engine.Core.Volk;import Engine.Managers.ConfigManagerLocator;import Engine.Renderer;Namespaces | |
| namespace | Vyroda |