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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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import Engine.Core.GLM;import Engine.Renderer.VulkanDeviceMemoryPool;import std;import Engine.Component.Mesh;import Engine.Core.Camera;import Engine.Core.Vertex;import Engine.Core.LightTypes;import Engine.Core.GLFW;import Engine.Core.PlpTypedef;import Engine.Core.MeshTypes;import Engine.Core.VulkanTypes;import Engine.Core.Volk;import Engine.Renderer.RendererComponentTypes;import Engine.Renderer.VulkanAPI;Classes | |
| struct | Vyroda::DrawCommands |
| class | Vyroda::Renderer |
Namespaces | |
| namespace | Vyroda |