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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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This is the complete list of members for Vyroda::BoneAnimationScript, including all inherited members.
| AnimationComponentConcept() | Vyroda::AnimationComponentConcept | |
| BoneAnimationScript(std::unordered_map< std::size_t, std::vector< Animation > > const &animations, std::unordered_map< std::size_t, std::unordered_map< std::string, std::vector< std::vector< Position > > > > const &positions, std::unordered_map< std::size_t, std::unordered_map< std::string, std::vector< std::vector< Rotation > > > > const &rotations, std::unordered_map< std::size_t, std::unordered_map< std::string, std::vector< std::vector< Scale > > > > const &scales, std::uint32_t anim_id) | Vyroda::BoneAnimationScript | |
| done() override | Vyroda::BoneAnimationScript | inlinevirtual |
| getData() | Vyroda::BoneAnimationScript | |
| move(Data *dataMove, double delta_timeMove) | Vyroda::BoneAnimationScript | |
| operator()(AnimationInfo const &animation_info) override | Vyroda::BoneAnimationScript | virtual |
| reset() override | Vyroda::BoneAnimationScript | inlinevirtual |
| setAnimId(std::uint32_t id) override | Vyroda::BoneAnimationScript | inlinevirtual |
| ~AnimationComponentConcept() | Vyroda::AnimationComponentConcept | virtual |
| ~BoneAnimationScript() override=default | Vyroda::BoneAnimationScript |