Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::BoneAnimationScript Member List

This is the complete list of members for Vyroda::BoneAnimationScript, including all inherited members.

AnimationComponentConcept()Vyroda::AnimationComponentConcept
BoneAnimationScript(std::unordered_map< std::size_t, std::vector< Animation > > const &animations, std::unordered_map< std::size_t, std::unordered_map< std::string, std::vector< std::vector< Position > > > > const &positions, std::unordered_map< std::size_t, std::unordered_map< std::string, std::vector< std::vector< Rotation > > > > const &rotations, std::unordered_map< std::size_t, std::unordered_map< std::string, std::vector< std::vector< Scale > > > > const &scales, std::uint32_t anim_id)Vyroda::BoneAnimationScript
done() overrideVyroda::BoneAnimationScriptinlinevirtual
getData()Vyroda::BoneAnimationScript
move(Data *dataMove, double delta_timeMove)Vyroda::BoneAnimationScript
operator()(AnimationInfo const &animation_info) overrideVyroda::BoneAnimationScriptvirtual
reset() overrideVyroda::BoneAnimationScriptinlinevirtual
setAnimId(std::uint32_t id) overrideVyroda::BoneAnimationScriptinlinevirtual
~AnimationComponentConcept()Vyroda::AnimationComponentConceptvirtual
~BoneAnimationScript() override=defaultVyroda::BoneAnimationScript