Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::InputManagerLocator Class Referenceexport

Public Member Functions

 InputManagerLocator ()=default
 ~InputManagerLocator ()=default

Static Public Member Functions

static InputManagerget ()
static void init (Window const *const window)
static InputManagerget ()
static void init (Window const *const window)

Constructor & Destructor Documentation

◆ InputManagerLocator()

Vyroda::InputManagerLocator::InputManagerLocator ( )
default

◆ ~InputManagerLocator()

Vyroda::InputManagerLocator::~InputManagerLocator ( )
default

Member Function Documentation

◆ get() [1/2]

InputManager * Vyroda::InputManagerLocator::get ( )
static
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◆ get() [2/2]

InputManager * Vyroda::InputManagerLocator::get ( )
static

◆ init() [1/2]

void Vyroda::InputManagerLocator::init ( Window const *const window)
static
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◆ init() [2/2]

void Vyroda::InputManagerLocator::init ( Window const *const window)
static

The documentation for this class was generated from the following files: