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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Member Functions | |
| InputManagerLocator ()=default | |
| ~InputManagerLocator ()=default | |
Static Public Member Functions | |
| static InputManager * | get () |
| static void | init (Window const *const window) |
| static InputManager * | get () |
| static void | init (Window const *const window) |
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