Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::LevelManager Class Referenceexport

Public Member Functions

 LevelManager ()=default
 ~LevelManager ()=default
void registerCommand (Tcl_Interp *tcl_interp, RenderManager const *render_manager)

Constructor & Destructor Documentation

◆ LevelManager()

Vyroda::LevelManager::LevelManager ( )
default

◆ ~LevelManager()

Vyroda::LevelManager::~LevelManager ( )
default

Member Function Documentation

◆ registerCommand()

void Vyroda::LevelManager::registerCommand ( Tcl_Interp * tcl_interp,
RenderManager const * render_manager )

The documentation for this class was generated from the following files: