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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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import Engine.Component.Mesh;import std;import Engine.Core.GLM;import Engine.Core.Logger;import Engine.Core.TclTk;import Engine.Managers.AudioManager;import Engine.Component.Components;import Engine.Managers.ComponentManager;import Engine.Managers.DestroyManager;import Engine.Managers.EntityManager;import Engine.Managers.FontManager;import Engine.Managers.LightManager;import Engine.Managers.ShaderManager;import Engine.Managers.TextureManager;import Engine.Managers.RenderManager;import Engine.Renderer.RendererComponent;import Engine.Renderer.RendererComponentTypes;import Engine.Renderer.VulkanRenderer;Namespaces | |
| namespace | Vyroda |