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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Member Functions | |
| NetworkManager (APIManager *apiManager) | |
| void | received (std::string const ¬ification) |
| void | startServer (std::string const &port) |
| Vyroda::NetworkManager::NetworkManager | ( | APIManager * | apiManager | ) |
| void Vyroda::NetworkManager::received | ( | std::string const & | notification | ) |
| void Vyroda::NetworkManager::startServer | ( | std::string const & | port | ) |