Vyroda
Game engine made by hand, with modern C++ and Vulkan.
Loading...
Searching...
No Matches
Vyroda::NetworkManager Class Referenceexport

Public Member Functions

 NetworkManager (APIManager *apiManager)
void received (std::string const &notification)
void startServer (std::string const &port)

Constructor & Destructor Documentation

◆ NetworkManager()

Vyroda::NetworkManager::NetworkManager ( APIManager * apiManager)

Member Function Documentation

◆ received()

void Vyroda::NetworkManager::received ( std::string const & notification)
Here is the call graph for this function:

◆ startServer()

void Vyroda::NetworkManager::startServer ( std::string const & port)

The documentation for this class was generated from the following files: