Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Server Class Referenceexport

Public Member Functions

 Server (UnixServer *server)
void bind (std::string const &port)
void close ()
ServerStatus getStatus ()
void listen ()
void read ()
void send (std::string message)

Constructor & Destructor Documentation

◆ Server()

Vyroda::Server::Server ( UnixServer * server)
inline

Member Function Documentation

◆ bind()

void Vyroda::Server::bind ( std::string const & port)

◆ close()

void Vyroda::Server::close ( )

◆ getStatus()

ServerStatus Vyroda::Server::getStatus ( )
inline

◆ listen()

void Vyroda::Server::listen ( )

◆ read()

void Vyroda::Server::read ( )

◆ send()

void Vyroda::Server::send ( std::string message)

The documentation for this class was generated from the following files: