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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Member Functions | |
| Server (UnixServer *server) | |
| void | bind (std::string const &port) |
| void | close () |
| ServerStatus | getStatus () |
| void | listen () |
| void | read () |
| void | send (std::string message) |
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inline |
| void Vyroda::Server::bind | ( | std::string const & | port | ) |
| void Vyroda::Server::close | ( | ) |
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inline |
| void Vyroda::Server::listen | ( | ) |
| void Vyroda::Server::read | ( | ) |
| void Vyroda::Server::send | ( | std::string | message | ) |