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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Member Functions | |
| Socket (UnixSocket *socket) | |
| ~Socket () | |
| void | close () |
| void | bind (std::string const &ip, unsigned short const port) |
| void | connect () |
| std::string | getIP () |
| unsigned short | getPort () |
| void | listen () |
| void | read () |
| Vyroda::Socket::Socket | ( | UnixSocket * | socket | ) |
| Vyroda::Socket::~Socket | ( | ) |
| void Vyroda::Socket::bind | ( | std::string const & | ip, |
| unsigned short const | port ) |
| void Vyroda::Socket::close | ( | ) |
| void Vyroda::Socket::connect | ( | ) |
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inline |
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inline |
| void Vyroda::Socket::listen | ( | ) |
| void Vyroda::Socket::read | ( | ) |