Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Socket Class Referenceexport

Public Member Functions

 Socket (UnixSocket *socket)
 ~Socket ()
void close ()
void bind (std::string const &ip, unsigned short const port)
void connect ()
std::string getIP ()
unsigned short getPort ()
void listen ()
void read ()

Constructor & Destructor Documentation

◆ Socket()

Vyroda::Socket::Socket ( UnixSocket * socket)

◆ ~Socket()

Vyroda::Socket::~Socket ( )

Member Function Documentation

◆ bind()

void Vyroda::Socket::bind ( std::string const & ip,
unsigned short const port )

◆ close()

void Vyroda::Socket::close ( )

◆ connect()

void Vyroda::Socket::connect ( )

◆ getIP()

std::string Vyroda::Socket::getIP ( )
inline

◆ getPort()

unsigned short Vyroda::Socket::getPort ( )
inline

◆ listen()

void Vyroda::Socket::listen ( )

◆ read()

void Vyroda::Socket::read ( )

The documentation for this class was generated from the following files: