Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Terrain Class Referenceexport

Public Member Functions

void operator() (Renderer &renderer, Mesh &mesh, RendererContext const &render_context)

Public Attributes

VkShaderStageFlags stage_flag_bits

Member Function Documentation

◆ operator()()

void Vyroda::Terrain::operator() ( Renderer & renderer,
Mesh & mesh,
RendererContext const & render_context )
Here is the call graph for this function:

Member Data Documentation

◆ stage_flag_bits

VkShaderStageFlags Vyroda::Terrain::stage_flag_bits
Initial value:
{
VK_SHADER_STAGE_VERTEX_BIT
| VK_SHADER_STAGE_FRAGMENT_BIT
| VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
| VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT }

The documentation for this class was generated from the following files: