◆ Mode
| Enumerator |
|---|
| CREATION | |
| UPDATE | |
◆ atlas_height
| std::uint32_t Vyroda::RendererContext::atlas_height { 0 } |
◆ atlas_width
| std::uint32_t Vyroda::RendererContext::atlas_width { 0 } |
◆ camera
| Camera* Vyroda::RendererContext::camera { nullptr } |
◆ camera_view
| glm::mat4 Vyroda::RendererContext::camera_view { 1.0f } |
◆ characters
◆ elapsed_time
| double Vyroda::RendererContext::elapsed_time { 0.0 } |
◆ env_options
| std::uint32_t Vyroda::RendererContext::env_options { 0 } |
◆ face
| FT_Face Vyroda::RendererContext::face {} |
◆ has_alpha_blend
| bool Vyroda::RendererContext::has_alpha_blend { false } |
◆ light_buffer
| Buffer Vyroda::RendererContext::light_buffer {} |
◆ mode
◆ normal_debug
| bool Vyroda::RendererContext::normal_debug { false } |
◆ point_lights
| std::span<Light> Vyroda::RendererContext::point_lights {} |
◆ skybox
| Texture* Vyroda::RendererContext::skybox { nullptr } |
◆ spot_lights
| std::span<Light> Vyroda::RendererContext::spot_lights {} |
◆ stage_flag_bits
| VkShaderStageFlags Vyroda::RendererContext::stage_flag_bits { VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT } |
◆ sun_light
| Light Vyroda::RendererContext::sun_light {} |
◆ terrain
| Texture* Vyroda::RendererContext::terrain { nullptr } |
◆ textures
| std::unordered_map<std::string, Texture> const* Vyroda::RendererContext::textures { nullptr } |
◆ water
| Texture* Vyroda::RendererContext::water { nullptr } |
The documentation for this struct was generated from the following file: