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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Attributes | |
| VkBuffer | buffer { VK_NULL_HANDLE } |
| void * | memory |
| std::uint64_t | offset |
| std::uint64_t | size |
| std::uint32_t | index { 0 } |
| VkBuffer Vyroda::Buffer::buffer { VK_NULL_HANDLE } |
| std::uint32_t Vyroda::Buffer::index { 0 } |
| void* Vyroda::Buffer::memory |
| std::uint64_t Vyroda::Buffer::offset |
| std::uint64_t Vyroda::Buffer::size |