Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Buffer Struct Referenceexport

Public Attributes

VkBuffer buffer { VK_NULL_HANDLE }
void * memory
std::uint64_t offset
std::uint64_t size
std::uint32_t index { 0 }

Member Data Documentation

◆ buffer

VkBuffer Vyroda::Buffer::buffer { VK_NULL_HANDLE }

◆ index

std::uint32_t Vyroda::Buffer::index { 0 }

◆ memory

void* Vyroda::Buffer::memory

◆ offset

std::uint64_t Vyroda::Buffer::offset

◆ size

std::uint64_t Vyroda::Buffer::size

The documentation for this struct was generated from the following file: