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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Member Functions | |
| UIManager (Window &window) | |
| void | init (std::string const &root_path) |
| Vyroda::UIManager::UIManager | ( | Window & | window | ) |
| void Vyroda::UIManager::init | ( | std::string const & | root_path | ) |