Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::UIManager Class Referenceexport

Public Member Functions

 UIManager (Window &window)
void init (std::string const &root_path)

Constructor & Destructor Documentation

◆ UIManager()

Vyroda::UIManager::UIManager ( Window & window)

Member Function Documentation

◆ init()

void Vyroda::UIManager::init ( std::string const & root_path)
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The documentation for this class was generated from the following files: