Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Here is a list of all functions with links to the classes they belong to:
- h -
has() :
Vyroda::Component< Class >
,
Vyroda::RenderComponent< Class >
has_cmd() :
Vyroda::DrawCommands
hasAnimation() :
Vyroda::Mesh
hasBbox() :
Vyroda::Mesh
hasBufferStorage() :
Vyroda::Mesh
hasChildren() :
Vyroda::EntityNode
hasEnoughSpaceLeft() :
Vyroda::DeviceMemory
hasMoved() :
Vyroda::PlayerManager
hasPushConstants() :
Vyroda::Mesh
hasShadow() :
Vyroda::Mesh
hasStencilComponent() :
Vyroda::VulkanAPI
hsv2rgb() :
Vyroda::LightManager
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1.16.1