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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Classes | |
| struct | Vyroda::Response |
| class | Vyroda::Command |
Enumerations | |
| enum class | Vyroda::WhenToExecute : std::uint8_t { Vyroda::PRE_RENDERING , Vyroda::POST_RENDERING } |
Files | |
| file | src/Engine/Core/Command.cppm |
| file | src/Engine/Core/Command.cpp |