Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Engine.Core.Command Module Reference

Classes

struct  Vyroda::Response
class  Vyroda::Command

Enumerations

enum class  Vyroda::WhenToExecute : std::uint8_t { Vyroda::PRE_RENDERING , Vyroda::POST_RENDERING }

Files

file  src/Engine/Core/Command.cppm
file  src/Engine/Core/Command.cpp