Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Command Class Referenceexport

Public Member Functions

 Command (std::function< void()> request, WhenToExecute w=WhenToExecute::PRE_RENDERING)
Response execRequest ()
WhenToExecute getWhenToExecute () const

Constructor & Destructor Documentation

◆ Command()

Vyroda::Command::Command ( std::function< void()> request,
WhenToExecute w = WhenToExecute::PRE_RENDERING )

Member Function Documentation

◆ execRequest()

Response Vyroda::Command::execRequest ( )

◆ getWhenToExecute()

WhenToExecute Vyroda::Command::getWhenToExecute ( ) const

The documentation for this class was generated from the following files: