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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Member Functions | |
| Command (std::function< void()> request, WhenToExecute w=WhenToExecute::PRE_RENDERING) | |
| Response | execRequest () |
| WhenToExecute | getWhenToExecute () const |
| Vyroda::Command::Command | ( | std::function< void()> | request, |
| WhenToExecute | w = WhenToExecute::PRE_RENDERING ) |
| Response Vyroda::Command::execRequest | ( | ) |
| WhenToExecute Vyroda::Command::getWhenToExecute | ( | ) | const |