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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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import std;Classes | |
| struct | Vyroda::Response |
| class | Vyroda::Command |
Namespaces | |
| namespace | Vyroda |
Enumerations | |
| enum class | Vyroda::WhenToExecute : std::uint8_t { Vyroda::PRE_RENDERING , Vyroda::POST_RENDERING } |